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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_3d0dfd3160b31ffa512c49330ac8d646.html">sc2api</a></li>  </ul>
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<a href="sc2__typeenums_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__types_8h.html">sc2_types.h</a>&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    <span class="keyword">enum class</span> UNIT_TYPEID;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="keyword">enum class</span> ABILITY_ID;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="keyword">enum class</span> UPGRADE_ID;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    <span class="keyword">enum class</span> BUFF_ID;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">typedef</span> SC2Type&lt;UNIT_TYPEID&gt;  UnitTypeID;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keyword">typedef</span> SC2Type&lt;ABILITY_ID&gt;   AbilityID;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keyword">typedef</span> SC2Type&lt;UPGRADE_ID&gt;   UpgradeID;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    <span class="keyword">typedef</span> SC2Type&lt;BUFF_ID&gt;      BuffID;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="keyword">enum class</span> UNIT_TYPEID {</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        INVALID = 0,</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        <span class="comment">// Terran</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        TERRAN_ARMORY = 29,    <span class="comment">// CANCEL, HALT, CANCEL_LAST, RESEARCH_TERRANSHIPWEAPONS, RESEARCH_TERRANVEHICLEANDSHIPPLATING, RESEARCH_TERRANVEHICLEWEAPONS</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        TERRAN_AUTOTURRET = 31,    <span class="comment">// SMART, STOP, ATTACK</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        TERRAN_BANSHEE = 55,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK, BEHAVIOR_CLOAKON, BEHAVIOR_CLOAKOFF</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        TERRAN_BARRACKS = 21,    <span class="comment">// SMART, TRAIN_MARINE, TRAIN_REAPER, TRAIN_GHOST, TRAIN_MARAUDER, CANCEL, HALT, CANCEL_LAST, RALLY_UNITS, LIFT, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        TERRAN_BARRACKSFLYING = 46,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, LAND, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        TERRAN_BARRACKSREACTOR = 38,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        TERRAN_BARRACKSTECHLAB = 37,    <span class="comment">// RESEARCH_STIMPACK, RESEARCH_COMBATSHIELD, RESEARCH_CONCUSSIVESHELLS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        TERRAN_BATTLECRUISER = 57,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_YAMATOGUN, EFFECT_TACTICALJUMP, STOP, ATTACK</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        TERRAN_BUNKER = 24,    <span class="comment">// SMART, EFFECT_SALVAGE, CANCEL, HALT, UNLOADALL, STOP, LOAD, RALLY_UNITS, ATTACK, EFFECT_STIM</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        TERRAN_COMMANDCENTER = 18,    <span class="comment">// SMART, TRAIN_SCV, MORPH_PLANETARYFORTRESS, MORPH_ORBITALCOMMAND, CANCEL, HALT, LOADALL, UNLOADALL, CANCEL_LAST, LIFT, RALLY_WORKERS</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        TERRAN_COMMANDCENTERFLYING = 36,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, LOADALL, UNLOADALL, STOP, LAND</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        TERRAN_CYCLONE = 692,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_LOCKON, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        TERRAN_ENGINEERINGBAY = 22,    <span class="comment">// RESEARCH_HISECAUTOTRACKING, RESEARCH_TERRANSTRUCTUREARMORUPGRADE, RESEARCH_NEOSTEELFRAME, CANCEL, HALT, CANCEL_LAST, RESEARCH_TERRANINFANTRYARMOR, RESEARCH_TERRANINFANTRYWEAPONS</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        TERRAN_FACTORY = 27,    <span class="comment">// SMART, TRAIN_SIEGETANK, TRAIN_THOR, TRAIN_HELLION, TRAIN_HELLBAT, TRAIN_CYCLONE, TRAIN_WIDOWMINE, CANCEL, HALT, CANCEL_LAST, RALLY_UNITS, LIFT, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        TERRAN_FACTORYFLYING = 43,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, LAND, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        TERRAN_FACTORYREACTOR = 40,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        TERRAN_FACTORYTECHLAB = 39,    <span class="comment">// RESEARCH_INFERNALPREIGNITER, RESEARCH_DRILLINGCLAWS, RESEARCH_MAGFIELDLAUNCHERS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        TERRAN_FUSIONCORE = 30,    <span class="comment">// RESEARCH_BATTLECRUISERWEAPONREFIT, CANCEL, HALT, CANCEL_LAST</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        TERRAN_GHOST = 50,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_NUKECALLDOWN, EFFECT_EMP, EFFECT_GHOSTSNIPE, CANCEL, STOP, ATTACK, BEHAVIOR_CLOAKON, BEHAVIOR_CLOAKOFF, BEHAVIOR_HOLDFIREON, BEHAVIOR_HOLDFIREOFF</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        TERRAN_GHOSTACADEMY = 26,    <span class="comment">// BUILD_NUKE, RESEARCH_PERSONALCLOAKING, CANCEL, HALT, CANCEL_LAST</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        TERRAN_HELLION = 53,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_HELLBAT, STOP, ATTACK</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        TERRAN_HELLIONTANK = 484,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_HELLION, STOP, ATTACK</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        TERRAN_LIBERATOR = 689,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_LIBERATORAGMODE, STOP, ATTACK</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        TERRAN_LIBERATORAG = 734,   <span class="comment">// SMART, MORPH_LIBERATORAAMODE, STOP, ATTACK</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        TERRAN_MARAUDER = 51,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK, EFFECT_STIM</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        TERRAN_MARINE = 48,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK, EFFECT_STIM</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        TERRAN_MEDIVAC = 54,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_HEAL, EFFECT_MEDIVACIGNITEAFTERBURNERS, STOP, LOAD, UNLOADALLAT, ATTACK</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        TERRAN_MISSILETURRET = 23,    <span class="comment">// SMART, CANCEL, HALT, STOP, ATTACK</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        TERRAN_MULE = 268,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, HARVEST_GATHER, HARVEST_RETURN, ATTACK, EFFECT_REPAIR</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        TERRAN_ORBITALCOMMAND = 132,   <span class="comment">// SMART, EFFECT_CALLDOWNMULE, EFFECT_SUPPLYDROP, EFFECT_SCAN, TRAIN_SCV, CANCEL_LAST, LIFT, RALLY_WORKERS</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        TERRAN_ORBITALCOMMANDFLYING = 134,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, LAND</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        TERRAN_PLANETARYFORTRESS = 130,   <span class="comment">// SMART, TRAIN_SCV, LOADALL, STOP, CANCEL_LAST, ATTACK, RALLY_WORKERS</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        TERRAN_RAVEN = 56,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_POINTDEFENSEDRONE, EFFECT_HUNTERSEEKERMISSILE, EFFECT_AUTOTURRET, STOP, ATTACK</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        TERRAN_REAPER = 49,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_KD8CHARGE, STOP, ATTACK</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        TERRAN_REFINERY = 20,    <span class="comment">// CANCEL, HALT</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        TERRAN_SCV = 45,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BUILD_COMMANDCENTER, BUILD_SUPPLYDEPOT, BUILD_REFINERY, BUILD_BARRACKS, BUILD_ENGINEERINGBAY, BUILD_MISSILETURRET, BUILD_BUNKER, BUILD_SENSORTOWER, BUILD_GHOSTACADEMY, BUILD_FACTORY, BUILD_STARPORT, BUILD_ARMORY, BUILD_FUSIONCORE, HALT, STOP, HARVEST_GATHER, HARVEST_RETURN, ATTACK, EFFECT_SPRAY, EFFECT_REPAIR</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        TERRAN_SENSORTOWER = 25,    <span class="comment">// CANCEL, HALT</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        TERRAN_SIEGETANK = 33,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_SIEGEMODE, STOP, ATTACK</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        TERRAN_SIEGETANKSIEGED = 32,    <span class="comment">// SMART, MORPH_UNSIEGE, STOP, ATTACK</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        TERRAN_STARPORT = 28,    <span class="comment">// SMART, TRAIN_MEDIVAC, TRAIN_BANSHEE, TRAIN_RAVEN, TRAIN_BATTLECRUISER, TRAIN_VIKINGFIGHTER, TRAIN_LIBERATOR, CANCEL, HALT, CANCEL_LAST, RALLY_UNITS, LIFT, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        TERRAN_STARPORTFLYING = 44,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, LAND, BUILD_TECHLAB, BUILD_REACTOR</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        TERRAN_STARPORTREACTOR = 42,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        TERRAN_STARPORTTECHLAB = 41,    <span class="comment">// RESEARCH_BANSHEECLOAKINGFIELD, RESEARCH_RAVENCORVIDREACTOR, RESEARCH_BANSHEEHYPERFLIGHTROTORS, RESEARCH_RAVENRECALIBRATEDEXPLOSIVES, RESEARCH_HIGHCAPACITYFUELTANKS, RESEARCH_ADVANCEDBALLISTICS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        TERRAN_SUPPLYDEPOT = 19,    <span class="comment">// MORPH_SUPPLYDEPOT_LOWER, CANCEL, HALT</span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        TERRAN_SUPPLYDEPOTLOWERED = 47,    <span class="comment">// MORPH_SUPPLYDEPOT_RAISE</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        TERRAN_THOR = 52,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_THORHIGHIMPACTMODE, STOP, ATTACK</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        TERRAN_THORAP = 691,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_THOREXPLOSIVEMODE, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        TERRAN_VIKINGASSAULT = 34,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_VIKINGFIGHTERMODE, STOP, ATTACK</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        TERRAN_VIKINGFIGHTER = 35,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_VIKINGASSAULTMODE, STOP, ATTACK</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        TERRAN_WIDOWMINE = 498,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        TERRAN_WIDOWMINEBURROWED = 500,   <span class="comment">// SMART, EFFECT_WIDOWMINEATTACK, BURROWUP</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="comment">// Terran non-interactive</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        TERRAN_KD8CHARGE = 830,</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        TERRAN_NUKE = 58,</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        TERRAN_POINTDEFENSEDRONE = 11,</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        TERRAN_REACTOR = 6,</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        TERRAN_TECHLAB = 5,</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="comment">// Zerg</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        ZERG_BANELING = 9,     <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_EXPLODE, BEHAVIOR_BUILDINGATTACKON, BEHAVIOR_BUILDINGATTACKOFF, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        ZERG_BANELINGBURROWED = 115,   <span class="comment">// EFFECT_EXPLODE, BURROWUP</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        ZERG_BANELINGCOCOON = 8,     <span class="comment">// SMART, CANCEL_LAST, RALLY_UNITS</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        ZERG_BANELINGNEST = 96,    <span class="comment">// RESEARCH_CENTRIFUGALHOOKS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        ZERG_BROODLING = 289,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        ZERG_BROODLORD = 114,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        ZERG_BROODLORDCOCOON = 113,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        ZERG_CHANGELING = 12,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        ZERG_CHANGELINGMARINE = 15,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        ZERG_CHANGELINGMARINESHIELD = 14,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        ZERG_CHANGELINGZEALOT = 13,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        ZERG_CHANGELINGZERGLING = 17,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        ZERG_CHANGELINGZERGLINGWINGS = 16,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        ZERG_CORRUPTOR = 112,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_BROODLORD, EFFECT_CAUSTICSPRAY, STOP, ATTACK</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        ZERG_CREEPTUMOR = 87,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        ZERG_CREEPTUMORBURROWED = 137,   <span class="comment">// SMART, CANCEL, BUILD_CREEPTUMOR</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        ZERG_CREEPTUMORQUEEN = 138,   <span class="comment">// CANCEL</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        ZERG_DRONE = 104,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BUILD_HATCHERY, BUILD_EXTRACTOR, BUILD_SPAWNINGPOOL, BUILD_EVOLUTIONCHAMBER, BUILD_HYDRALISKDEN, BUILD_SPIRE, BUILD_ULTRALISKCAVERN, BUILD_INFESTATIONPIT, BUILD_NYDUSNETWORK, BUILD_BANELINGNEST, BUILD_ROACHWARREN, BUILD_SPINECRAWLER, BUILD_SPORECRAWLER, BURROWDOWN, STOP, HARVEST_GATHER, HARVEST_RETURN, ATTACK, EFFECT_SPRAY</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        ZERG_DRONEBURROWED = 116,   <span class="comment">// BURROWUP</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        ZERG_EGG = 103,   <span class="comment">// SMART, CANCEL_LAST, RALLY_UNITS</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        ZERG_EVOLUTIONCHAMBER = 90,    <span class="comment">// CANCEL, CANCEL_LAST, RESEARCH_ZERGGROUNDARMOR, RESEARCH_ZERGMELEEWEAPONS, RESEARCH_ZERGMISSILEWEAPONS</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        ZERG_EXTRACTOR = 88,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        ZERG_GREATERSPIRE = 102,   <span class="comment">// CANCEL_LAST, RESEARCH_ZERGFLYERARMOR, RESEARCH_ZERGFLYERATTACK</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        ZERG_HATCHERY = 86,    <span class="comment">// SMART, MORPH_LAIR, RESEARCH_PNEUMATIZEDCARAPACE, RESEARCH_BURROW, TRAIN_QUEEN, CANCEL, CANCEL_LAST, RALLY_UNITS, RALLY_WORKERS</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        ZERG_HIVE = 101,   <span class="comment">// SMART, RESEARCH_PNEUMATIZEDCARAPACE, RESEARCH_BURROW, TRAIN_QUEEN, CANCEL_LAST, RALLY_UNITS, RALLY_WORKERS</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        ZERG_HYDRALISK = 107,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_LURKER, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        ZERG_HYDRALISKBURROWED = 117,   <span class="comment">// BURROWUP</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        ZERG_HYDRALISKDEN = 91,    <span class="comment">// RESEARCH_GROOVEDSPINES, RESEARCH_MUSCULARAUGMENTS, MORPH_LURKERDEN, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        ZERG_INFESTATIONPIT = 94,    <span class="comment">// RESEARCH_PATHOGENGLANDS, RESEARCH_NEURALPARASITE, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        ZERG_INFESTEDTERRANSEGG = 150,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        ZERG_INFESTOR = 111,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_FUNGALGROWTH, EFFECT_INFESTEDTERRANS, EFFECT_NEURALPARASITE, CANCEL, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        ZERG_INFESTORBURROWED = 127,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_FUNGALGROWTH, EFFECT_INFESTEDTERRANS, EFFECT_NEURALPARASITE, CANCEL, BURROWUP, STOP, ATTACK</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        ZERG_INFESTORTERRAN = 7,     <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        ZERG_LAIR = 100,   <span class="comment">// SMART, MORPH_HIVE, RESEARCH_PNEUMATIZEDCARAPACE, RESEARCH_BURROW, TRAIN_QUEEN, CANCEL, CANCEL_LAST, RALLY_UNITS, RALLY_WORKERS</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        ZERG_LARVA = 151,   <span class="comment">// TRAIN_DRONE, TRAIN_ZERGLING, TRAIN_OVERLORD, TRAIN_HYDRALISK, TRAIN_MUTALISK, TRAIN_ULTRALISK, TRAIN_ROACH, TRAIN_INFESTOR, TRAIN_CORRUPTOR, TRAIN_VIPER, TRAIN_SWARMHOST</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        ZERG_LOCUSTMP = 489,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        ZERG_LOCUSTMPFLYING = 693,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_LOCUSTSWOOP, STOP, ATTACK</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        ZERG_LURKERDENMP = 504,   <span class="comment">// RESEARCH_GROOVEDSPINES, RESEARCH_MUSCULARAUGMENTS, CANCEL_LAST</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        ZERG_LURKERMP = 502,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        ZERG_LURKERMPBURROWED = 503,   <span class="comment">// SMART, BURROWUP, STOP, ATTACK, BEHAVIOR_HOLDFIREON, BEHAVIOR_HOLDFIREOFF</span></div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        ZERG_LURKERMPEGG = 501,   <span class="comment">// SMART, CANCEL, RALLY_UNITS</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        ZERG_MUTALISK = 108,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        ZERG_NYDUSCANAL = 142,   <span class="comment">// SMART, UNLOADALL, STOP, LOAD, RALLY_UNITS</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        ZERG_NYDUSNETWORK = 95,    <span class="comment">// SMART, BUILD_NYDUSWORM, CANCEL, UNLOADALL, STOP, LOAD, RALLY_UNITS</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        ZERG_OVERLORD = 106,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_OVERSEER, BEHAVIOR_GENERATECREEPON, BEHAVIOR_GENERATECREEPOFF, MORPH_OVERLORDTRANSPORT, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        ZERG_OVERLORDCOCOON = 128,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        ZERG_OVERLORDTRANSPORT = 893,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_OVERSEER, BEHAVIOR_GENERATECREEPON, BEHAVIOR_GENERATECREEPOFF, STOP, LOAD, UNLOADALLAT, ATTACK</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        ZERG_OVERSEER = 129,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_SPAWNCHANGELING, EFFECT_CONTAMINATE, STOP, ATTACK</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        ZERG_QUEEN = 126,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_INJECTLARVA, EFFECT_TRANSFUSION, BURROWDOWN, STOP, ATTACK, BUILD_CREEPTUMOR</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        ZERG_QUEENBURROWED = 125,   <span class="comment">// BURROWUP</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        ZERG_RAVAGER = 688,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_CORROSIVEBILE, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        ZERG_RAVAGERCOCOON = 687,   <span class="comment">// SMART, CANCEL, RALLY_UNITS</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        ZERG_ROACH = 110,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_RAVAGER, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        ZERG_ROACHBURROWED = 118,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BURROWUP, STOP, ATTACK</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;        ZERG_ROACHWARREN = 97,    <span class="comment">// RESEARCH_GLIALREGENERATION, RESEARCH_TUNNELINGCLAWS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        ZERG_SPAWNINGPOOL = 89,    <span class="comment">// RESEARCH_ZERGLINGADRENALGLANDS, RESEARCH_ZERGLINGMETABOLICBOOST, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        ZERG_SPINECRAWLER = 98,    <span class="comment">// SMART, CANCEL, STOP, ATTACK, MORPH_UPROOT</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        ZERG_SPINECRAWLERUPROOTED = 139,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL, STOP, ATTACK, MORPH_ROOT</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        ZERG_SPIRE = 92,    <span class="comment">// MORPH_GREATERSPIRE, CANCEL, CANCEL_LAST, RESEARCH_ZERGFLYERARMOR, RESEARCH_ZERGFLYERATTACK</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        ZERG_SPORECRAWLER = 99,    <span class="comment">// SMART, CANCEL, STOP, ATTACK, MORPH_UPROOT</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        ZERG_SPORECRAWLERUPROOTED = 140,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL, STOP, ATTACK, MORPH_ROOT</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        ZERG_SWARMHOSTBURROWEDMP = 493,   <span class="comment">// SMART, EFFECT_SPAWNLOCUSTS, BURROWUP</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        ZERG_SWARMHOSTMP = 494,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_SPAWNLOCUSTS, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        ZERG_TRANSPORTOVERLORDCOCOON = 892,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        ZERG_ULTRALISK = 109,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        ZERG_ULTRALISKCAVERN = 93,    <span class="comment">// RESEARCH_CHITINOUSPLATING, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        ZERG_VIPER = 499,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_BLINDINGCLOUD, EFFECT_ABDUCT, EFFECT_VIPERCONSUME, EFFECT_PARASITICBOMB, STOP, ATTACK</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        ZERG_ZERGLING = 105,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, TRAIN_BANELING, BURROWDOWN, STOP, ATTACK</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        ZERG_ZERGLINGBURROWED = 119,   <span class="comment">// BURROWUP</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="comment">// Zerg non-interactive</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        ZERG_PARASITICBOMBDUMMY = 824,</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        <span class="comment">// Protoss</span></div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        PROTOSS_ADEPT = 311,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_ADEPTPHASESHIFT, CANCEL, STOP, RALLY_UNITS, ATTACK</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        PROTOSS_ADEPTPHASESHIFT = 801,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        PROTOSS_ARCHON = 141,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, RALLY_UNITS, ATTACK</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        PROTOSS_ASSIMILATOR = 61,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        PROTOSS_CARRIER = 79,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BUILD_INTERCEPTORS, STOP, CANCEL_LAST, ATTACK</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        PROTOSS_COLOSSUS = 4,     <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        PROTOSS_CYBERNETICSCORE = 72,    <span class="comment">// RESEARCH_WARPGATE, CANCEL, CANCEL_LAST, RESEARCH_PROTOSSAIRARMOR, RESEARCH_PROTOSSAIRWEAPONS</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        PROTOSS_DARKSHRINE = 69,    <span class="comment">// RESEARCH_SHADOWSTRIKE, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        PROTOSS_DARKTEMPLAR = 76,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, RALLY_UNITS, ATTACK, EFFECT_BLINK</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        PROTOSS_DISRUPTOR = 694,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_PURIFICATIONNOVA, STOP, ATTACK</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        PROTOSS_DISRUPTORPHASED = 733,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        PROTOSS_FLEETBEACON = 64,    <span class="comment">// RESEARCH_INTERCEPTORGRAVITONCATAPULT, RESEARCH_PHOENIXANIONPULSECRYSTALS, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        PROTOSS_FORGE = 63,    <span class="comment">// CANCEL, CANCEL_LAST, RESEARCH_PROTOSSGROUNDARMOR, RESEARCH_PROTOSSGROUNDWEAPONS, RESEARCH_PROTOSSSHIELDS</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        PROTOSS_GATEWAY = 62,    <span class="comment">// SMART, TRAIN_ZEALOT, TRAIN_STALKER, TRAIN_HIGHTEMPLAR, TRAIN_DARKTEMPLAR, TRAIN_SENTRY, TRAIN_ADEPT, MORPH_WARPGATE, CANCEL, CANCEL_LAST, RALLY_UNITS</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        PROTOSS_HIGHTEMPLAR = 75,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_FEEDBACK, EFFECT_PSISTORM, STOP, RALLY_UNITS, ATTACK</span></div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        PROTOSS_IMMORTAL = 83,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_IMMORTALBARRIER, STOP, ATTACK</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        PROTOSS_INTERCEPTOR = 85,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        PROTOSS_MOTHERSHIP = 10,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_PHOTONOVERCHARGE, EFFECT_TIMEWARP, STOP, ATTACK, EFFECT_MASSRECALL</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        PROTOSS_MOTHERSHIPCORE = 488,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_MOTHERSHIP, EFFECT_PHOTONOVERCHARGE, EFFECT_TIMEWARP, CANCEL, STOP, ATTACK, EFFECT_MASSRECALL</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        PROTOSS_NEXUS = 59,    <span class="comment">// SMART, EFFECT_CHRONOBOOST, TRAIN_PROBE, TRAIN_MOTHERSHIPCORE, CANCEL, CANCEL_LAST, RALLY_WORKERS</span></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        PROTOSS_OBSERVER = 82,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, ATTACK</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        PROTOSS_ORACLE = 495,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_ORACLEREVELATION, BEHAVIOR_PULSARBEAMON, BEHAVIOR_PULSARBEAMOFF, BUILD_STASISTRAP, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        PROTOSS_ORACLESTASISTRAP = 732,   <span class="comment">// CANCEL</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        PROTOSS_PHOENIX = 78,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_GRAVITONBEAM, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        PROTOSS_PHOTONCANNON = 66,    <span class="comment">// SMART, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;        PROTOSS_PROBE = 84,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, BUILD_NEXUS, BUILD_PYLON, BUILD_ASSIMILATOR, BUILD_GATEWAY, BUILD_FORGE, BUILD_FLEETBEACON, BUILD_TWILIGHTCOUNCIL, BUILD_PHOTONCANNON, BUILD_STARGATE, BUILD_TEMPLARARCHIVE, BUILD_DARKSHRINE, BUILD_ROBOTICSBAY, BUILD_ROBOTICSFACILITY, BUILD_CYBERNETICSCORE, STOP, HARVEST_GATHER, HARVEST_RETURN, ATTACK, EFFECT_SPRAY</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;        PROTOSS_PYLON = 60,    <span class="comment">// CANCEL</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        PROTOSS_PYLONOVERCHARGED = 894,   <span class="comment">// SMART, STOP, ATTACK</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        PROTOSS_ROBOTICSBAY = 70,    <span class="comment">// RESEARCH_GRAVITICBOOSTER, RESEARCH_GRAVITICDRIVE, RESEARCH_EXTENDEDTHERMALLANCE, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        PROTOSS_ROBOTICSFACILITY = 71,    <span class="comment">// SMART, TRAIN_WARPPRISM, TRAIN_OBSERVER, TRAIN_COLOSSUS, TRAIN_IMMORTAL, TRAIN_DISRUPTOR, CANCEL, CANCEL_LAST, RALLY_UNITS</span></div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        PROTOSS_SENTRY = 77,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_GUARDIANSHIELD, HALLUCINATION_ARCHON, HALLUCINATION_COLOSSUS, HALLUCINATION_HIGHTEMPLAR, HALLUCINATION_IMMORTAL, HALLUCINATION_PHOENIX, HALLUCINATION_PROBE, HALLUCINATION_STALKER, HALLUCINATION_VOIDRAY, HALLUCINATION_WARPPRISM, HALLUCINATION_ZEALOT, EFFECT_FORCEFIELD, HALLUCINATION_ORACLE, HALLUCINATION_DISRUPTOR, HALLUCINATION_ADEPT, STOP, RALLY_UNITS, ATTACK</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        PROTOSS_STALKER = 74,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, STOP, RALLY_UNITS, ATTACK, EFFECT_BLINK</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;        PROTOSS_STARGATE = 67,    <span class="comment">// SMART, TRAIN_PHOENIX, TRAIN_CARRIER, TRAIN_VOIDRAY, TRAIN_ORACLE, TRAIN_TEMPEST, CANCEL, CANCEL_LAST, RALLY_UNITS</span></div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        PROTOSS_TEMPEST = 496,   <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_TEMPESTDISRUPTIONBLAST, CANCEL, STOP, ATTACK</span></div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        PROTOSS_TEMPLARARCHIVE = 68,    <span class="comment">// RESEARCH_PSISTORM, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        PROTOSS_TWILIGHTCOUNCIL = 65,    <span class="comment">// RESEARCH_CHARGE, RESEARCH_BLINK, RESEARCH_ADEPTRESONATINGGLAIVES, CANCEL, CANCEL_LAST</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        PROTOSS_VOIDRAY = 80,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_VOIDRAYPRISMATICALIGNMENT, STOP, ATTACK</span></div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        PROTOSS_WARPGATE = 133,   <span class="comment">// SMART, TRAINWARP_ZEALOT, TRAINWARP_STALKER, TRAINWARP_HIGHTEMPLAR, TRAINWARP_DARKTEMPLAR, TRAINWARP_SENTRY, TRAINWARP_ADEPT, MORPH_GATEWAY</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        PROTOSS_WARPPRISM = 81,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, MORPH_WARPPRISMPHASINGMODE, STOP, LOAD, UNLOADALLAT, ATTACK</span></div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        PROTOSS_WARPPRISMPHASING = 136,   <span class="comment">// SMART, MORPH_WARPPRISMTRANSPORTMODE, STOP, LOAD, UNLOADALLAT</span></div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        PROTOSS_ZEALOT = 73,    <span class="comment">// SMART, MOVE, PATROL, HOLDPOSITION, EFFECT_CHARGE, STOP, RALLY_UNITS, ATTACK</span></div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="comment">// Protoss non-interactive</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        <span class="comment">// Neutral</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        NEUTRAL_COLLAPSIBLEROCKTOWERDEBRIS = 490,</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        NEUTRAL_COLLAPSIBLEROCKTOWERDIAGONAL = 588,</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        NEUTRAL_COLLAPSIBLEROCKTOWERPUSHUNIT = 561,</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERDEBRIS = 485,</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERDIAGONAL = 589,</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNIT = 562,</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNITRAMPLEFT = 559,</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNITRAMPRIGHT = 560,</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERRAMPLEFT = 590,</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;        NEUTRAL_COLLAPSIBLETERRANTOWERRAMPRIGHT = 591,</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        NEUTRAL_DEBRISRAMPLEFT = 486,</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        NEUTRAL_DEBRISRAMPRIGHT = 487,</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;        NEUTRAL_DESTRUCTIBLEDEBRIS6X6 = 365,</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;        NEUTRAL_DESTRUCTIBLEDEBRISRAMPDIAGONALHUGEBLUR = 377,</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        NEUTRAL_DESTRUCTIBLEDEBRISRAMPDIAGONALHUGEULBR = 376,</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;        NEUTRAL_DESTRUCTIBLEROCK6X6 = 371,</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;        NEUTRAL_DESTRUCTIBLEROCKEX1DIAGONALHUGEBLUR = 641,</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        NEUTRAL_FORCEFIELD = 135,</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;        NEUTRAL_KARAKFEMALE = 324,</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        NEUTRAL_LABMINERALFIELD = 665,</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        NEUTRAL_LABMINERALFIELD750 = 666,</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;        NEUTRAL_MINERALFIELD = 341,</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        NEUTRAL_MINERALFIELD750 = 483,</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;        NEUTRAL_PROTOSSVESPENEGEYSER = 608,</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        NEUTRAL_RICHMINERALFIELD = 146,</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        NEUTRAL_RICHMINERALFIELD750 = 147,</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        NEUTRAL_SCANTIPEDE = 335,</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        NEUTRAL_SPACEPLATFORMGEYSER = 343,</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        NEUTRAL_UNBUILDABLEBRICKSDESTRUCTIBLE = 473,</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        NEUTRAL_UNBUILDABLEPLATESDESTRUCTIBLE = 474,</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        NEUTRAL_UTILITYBOT = 330,</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;        NEUTRAL_VESPENEGEYSER = 342,</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;        NEUTRAL_XELNAGATOWER = 149,</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    };</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;    <span class="keyword">enum class</span> ABILITY_ID {</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;        INVALID = 0,</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;        SMART = 1,     <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;        ATTACK = 3674,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;        ATTACK_ATTACK = 23,    <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        ATTACK_ATTACKBUILDING = 2048,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;        ATTACK_REDIRECT = 1682,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;        BEHAVIOR_BUILDINGATTACKOFF = 2082,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;        BEHAVIOR_BUILDINGATTACKON = 2081,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        BEHAVIOR_CLOAKOFF = 3677,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;        BEHAVIOR_CLOAKOFF_BANSHEE = 393,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;        BEHAVIOR_CLOAKOFF_GHOST = 383,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        BEHAVIOR_CLOAKON = 3676,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        BEHAVIOR_CLOAKON_BANSHEE = 392,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        BEHAVIOR_CLOAKON_GHOST = 382,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        BEHAVIOR_GENERATECREEPOFF = 1693,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;        BEHAVIOR_GENERATECREEPON = 1692,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        BEHAVIOR_HOLDFIREOFF = 3689,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        BEHAVIOR_HOLDFIREOFF_LURKER = 2552,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;        BEHAVIOR_HOLDFIREON = 3688,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;        BEHAVIOR_HOLDFIREON_GHOST = 36,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;        BEHAVIOR_HOLDFIREON_LURKER = 2550,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;        BEHAVIOR_PULSARBEAMOFF = 2376,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;        BEHAVIOR_PULSARBEAMON = 2375,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;        BUILD_ARMORY = 331,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;        BUILD_ASSIMILATOR = 882,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        BUILD_BANELINGNEST = 1162,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        BUILD_BARRACKS = 321,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;        BUILD_BUNKER = 324,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        BUILD_COMMANDCENTER = 318,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        BUILD_CREEPTUMOR = 3691,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;        BUILD_CREEPTUMOR_QUEEN = 1694,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        BUILD_CREEPTUMOR_TUMOR = 1733,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;        BUILD_CYBERNETICSCORE = 894,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        BUILD_DARKSHRINE = 891,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;        BUILD_ENGINEERINGBAY = 322,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;        BUILD_EVOLUTIONCHAMBER = 1156,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;        BUILD_EXTRACTOR = 1154,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;        BUILD_FACTORY = 328,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;        BUILD_FLEETBEACON = 885,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;        BUILD_FORGE = 884,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;        BUILD_FUSIONCORE = 333,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        BUILD_GATEWAY = 883,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;        BUILD_GHOSTACADEMY = 327,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;        BUILD_HATCHERY = 1152,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;        BUILD_HYDRALISKDEN = 1157,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;        BUILD_INFESTATIONPIT = 1160,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;        BUILD_INTERCEPTORS = 1042,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;        BUILD_MISSILETURRET = 323,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;        BUILD_NEXUS = 880,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;        BUILD_NUKE = 710,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;        BUILD_NYDUSNETWORK = 1161,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;        BUILD_NYDUSWORM = 1768,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;        BUILD_PHOTONCANNON = 887,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;        BUILD_PYLON = 881,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;        BUILD_REACTOR = 3683,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;        BUILD_REACTOR_BARRACKS = 422,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;        BUILD_REACTOR_FACTORY = 455,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;        BUILD_REACTOR_STARPORT = 488,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;        BUILD_REFINERY = 320,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;        BUILD_ROACHWARREN = 1165,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;        BUILD_ROBOTICSBAY = 892,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;        BUILD_ROBOTICSFACILITY = 893,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        BUILD_SENSORTOWER = 326,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;        BUILD_SPAWNINGPOOL = 1155,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;        BUILD_SPINECRAWLER = 1166,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;        BUILD_SPIRE = 1158,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;        BUILD_SPORECRAWLER = 1167,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        BUILD_STARGATE = 889,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;        BUILD_STARPORT = 329,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;        BUILD_STASISTRAP = 2505,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;        BUILD_SUPPLYDEPOT = 319,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        BUILD_TECHLAB = 3682,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        BUILD_TECHLAB_BARRACKS = 421,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;        BUILD_TECHLAB_FACTORY = 454,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        BUILD_TECHLAB_STARPORT = 487,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;        BUILD_TEMPLARARCHIVE = 890,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;        BUILD_TWILIGHTCOUNCIL = 886,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;        BUILD_ULTRALISKCAVERN = 1159,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        BURROWDOWN = 3661,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;        BURROWDOWN_BANELING = 1374,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;        BURROWDOWN_DRONE = 1378,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;        BURROWDOWN_HYDRALISK = 1382,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;        BURROWDOWN_INFESTOR = 1444,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;        BURROWDOWN_LURKER = 2108,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;        BURROWDOWN_QUEEN = 1433,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;        BURROWDOWN_RAVAGER = 2340,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;        BURROWDOWN_ROACH = 1386,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;        BURROWDOWN_SWARMHOST = 2014,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;        BURROWDOWN_WIDOWMINE = 2095,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;        BURROWDOWN_ZERGLING = 1390,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;        BURROWUP = 3662,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;        BURROWUP_BANELING = 1376,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;        BURROWUP_DRONE = 1380,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;        BURROWUP_HYDRALISK = 1384,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;        BURROWUP_INFESTOR = 1446,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;        BURROWUP_LURKER = 2110,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;        BURROWUP_QUEEN = 1435,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;        BURROWUP_RAVAGER = 2342,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;        BURROWUP_ROACH = 1388,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;        BURROWUP_SWARMHOST = 2016,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;        BURROWUP_WIDOWMINE = 2097,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;        BURROWUP_ZERGLING = 1392,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;        CANCEL = 3659,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;        CANCELSLOT_ADDON = 313,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;        CANCELSLOT_QUEUE1 = 305,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;        CANCELSLOT_QUEUE5 = 307,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;        CANCELSLOT_QUEUECANCELTOSELECTION = 309,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;        CANCELSLOT_QUEUEPASSIVE = 1832,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;        CANCEL_ADEPTPHASESHIFT = 2594,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;        CANCEL_ADEPTSHADEPHASESHIFT = 2596,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;        CANCEL_BARRACKSADDON = 451,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;        CANCEL_BUILDINPROGRESS = 314,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;        CANCEL_CREEPTUMOR = 1763,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;        CANCEL_FACTORYADDON = 484,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;        CANCEL_GRAVITONBEAM = 174,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;        CANCEL_LAST = 3671,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;        CANCEL_MORPHBROODLORD = 1373,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;        CANCEL_MORPHLAIR = 1217,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;        CANCEL_MORPHLURKER = 2333,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;        CANCEL_MORPHLURKERDEN = 2113,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;        CANCEL_MORPHMOTHERSHIP = 1848,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;        CANCEL_MORPHORBITAL = 1517,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;        CANCEL_MORPHOVERLORDTRANSPORT = 2709,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;        CANCEL_MORPHOVERSEER = 1449,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;        CANCEL_MORPHPLANETARYFORTRESS = 1451,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;        CANCEL_MORPHRAVAGER = 2331,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;        CANCEL_QUEUE1 = 304,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;        CANCEL_QUEUE5 = 306,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;        CANCEL_QUEUEADDON = 312,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;        CANCEL_QUEUECANCELTOSELECTION = 308,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;        CANCEL_QUEUEPASIVE = 1831,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;        CANCEL_QUEUEPASSIVECANCELTOSELECTION = 1833,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;        CANCEL_SPINECRAWLERROOT = 1730,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;        CANCEL_STARPORTADDON = 517,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;        EFFECT_ABDUCT = 2067,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;        EFFECT_ADEPTPHASESHIFT = 2544,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;        EFFECT_AUTOTURRET = 1764,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;        EFFECT_BLINDINGCLOUD = 2063,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;        EFFECT_BLINK = 3687,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;        EFFECT_BLINK_STALKER = 1442,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;        EFFECT_CALLDOWNMULE = 171,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;        EFFECT_CAUSTICSPRAY = 2324,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;        EFFECT_CHARGE = 1819,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;        EFFECT_CHRONOBOOST = 261,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;        EFFECT_CONTAMINATE = 1825,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;        EFFECT_CORROSIVEBILE = 2338,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;        EFFECT_EMP = 1628,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;        EFFECT_EXPLODE = 42,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;        EFFECT_FEEDBACK = 140,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;        EFFECT_FORCEFIELD = 1526,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;        EFFECT_FUNGALGROWTH = 74,    <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;        EFFECT_GHOSTSNIPE = 2714,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;        EFFECT_GRAVITONBEAM = 173,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;        EFFECT_GUARDIANSHIELD = 76,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;        EFFECT_HEAL = 386,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;        EFFECT_HUNTERSEEKERMISSILE = 169,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;        EFFECT_IMMORTALBARRIER = 2328,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;        EFFECT_INFESTEDTERRANS = 247,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;        EFFECT_INJECTLARVA = 251,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;        EFFECT_KD8CHARGE = 2588,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;        EFFECT_LOCKON = 2350,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;        EFFECT_LOCUSTSWOOP = 2387,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;        EFFECT_MASSRECALL = 3686,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;        EFFECT_MASSRECALL_MOTHERSHIP = 2368,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;        EFFECT_MASSRECALL_MOTHERSHIPCORE = 1974,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;        EFFECT_MEDIVACIGNITEAFTERBURNERS = 2116,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;        EFFECT_NEURALPARASITE = 249,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;        EFFECT_NUKECALLDOWN = 1622,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;        EFFECT_ORACLEREVELATION = 2146,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;        EFFECT_PARASITICBOMB = 2542,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;        EFFECT_PHOTONOVERCHARGE = 2162,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;        EFFECT_POINTDEFENSEDRONE = 144,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;        EFFECT_PSISTORM = 1036,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;        EFFECT_PURIFICATIONNOVA = 2346,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;        EFFECT_REPAIR = 3685,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;        EFFECT_REPAIR_MULE = 78,    <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;        EFFECT_REPAIR_SCV = 316,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;        EFFECT_SALVAGE = 32,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;        EFFECT_SCAN = 399,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;        EFFECT_SHADOWSTRIDE = 2700,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;        EFFECT_SPAWNCHANGELING = 181,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;        EFFECT_SPAWNLOCUSTS = 2704,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;        EFFECT_SPRAY = 3684,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;        EFFECT_SPRAY_PROTOSS = 30,    <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;        EFFECT_SPRAY_TERRAN = 26,    <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;        EFFECT_SPRAY_ZERG = 28,    <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;        EFFECT_STIM = 3675,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;        EFFECT_STIM_MARAUDER = 253,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;        EFFECT_STIM_MARINE = 380,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;        EFFECT_STIM_MARINE_REDIRECT = 1683,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;        EFFECT_SUPPLYDROP = 255,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;        EFFECT_TACTICALJUMP = 2358,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;        EFFECT_TEMPESTDISRUPTIONBLAST = 2698,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;        EFFECT_TIMEWARP = 2244,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;        EFFECT_TRANSFUSION = 1664,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;        EFFECT_VIPERCONSUME = 2073,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;        EFFECT_VOIDRAYPRISMATICALIGNMENT = 2393,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;        EFFECT_WIDOWMINEATTACK = 2099,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;        EFFECT_YAMATOGUN = 401,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;        HALLUCINATION_ADEPT = 2391,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;        HALLUCINATION_ARCHON = 146,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;        HALLUCINATION_COLOSSUS = 148,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;        HALLUCINATION_DISRUPTOR = 2389,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;        HALLUCINATION_HIGHTEMPLAR = 150,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;        HALLUCINATION_IMMORTAL = 152,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;        HALLUCINATION_ORACLE = 2114,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;        HALLUCINATION_PHOENIX = 154,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;        HALLUCINATION_PROBE = 156,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;        HALLUCINATION_STALKER = 158,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;        HALLUCINATION_VOIDRAY = 160,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;        HALLUCINATION_WARPPRISM = 162,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;        HALLUCINATION_ZEALOT = 164,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;        HALT = 3660,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;        HALT_BUILDING = 315,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;        HALT_TERRANBUILD = 348,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;        HARVEST_GATHER = 3666,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;        HARVEST_GATHER_DRONE = 1183,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;        HARVEST_GATHER_PROBE = 298,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;        HARVEST_GATHER_SCV = 295,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;        HARVEST_RETURN = 3667,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;        HARVEST_RETURN_DRONE = 1184,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;        HARVEST_RETURN_MULE = 167,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;        HARVEST_RETURN_PROBE = 299,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;        HARVEST_RETURN_SCV = 296,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;        HOLDPOSITION = 18,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;        LAND = 3678,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;        LAND_BARRACKS = 554,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;        LAND_COMMANDCENTER = 419,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;        LAND_FACTORY = 520,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;        LAND_ORBITALCOMMAND = 1524,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;        LAND_STARPORT = 522,   <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;        LIFT = 3679,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;        LIFT_BARRACKS = 452,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;        LIFT_COMMANDCENTER = 417,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;        LIFT_FACTORY = 485,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;        LIFT_ORBITALCOMMAND = 1522,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;        LIFT_STARPORT = 518,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;        LOAD = 3668,  <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;        LOADALL = 3663,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;        LOADALL_COMMANDCENTER = 416,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;        LOAD_BUNKER = 407,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;        LOAD_MEDIVAC = 394,   <span class="comment">// Target: Unit.</span></div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;        MORPH_ARCHON = 1766,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;        MORPH_BROODLORD = 1372,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;        MORPH_GATEWAY = 1520,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;        MORPH_GREATERSPIRE = 1220,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;        MORPH_HELLBAT = 1998,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;        MORPH_HELLION = 1978,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;        MORPH_HIVE = 1218,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;        MORPH_LAIR = 1216,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;        MORPH_LIBERATORAAMODE = 2560,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;        MORPH_LIBERATORAGMODE = 2558,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;        MORPH_LURKER = 2332,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;        MORPH_LURKERDEN = 2112,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;        MORPH_MOTHERSHIP = 1847,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;        MORPH_ORBITALCOMMAND = 1516,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;        MORPH_OVERLORDTRANSPORT = 2708,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;        MORPH_OVERSEER = 1448,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;        MORPH_PLANETARYFORTRESS = 1450,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;        MORPH_RAVAGER = 2330,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;        MORPH_ROOT = 3680,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;        MORPH_SIEGEMODE = 388,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;        MORPH_SPINECRAWLERROOT = 1729,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;        MORPH_SPINECRAWLERUPROOT = 1725,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;        MORPH_SPORECRAWLERROOT = 1731,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;        MORPH_SPORECRAWLERUPROOT = 1727,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;        MORPH_SUPPLYDEPOT_LOWER = 556,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;        MORPH_SUPPLYDEPOT_RAISE = 558,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;        MORPH_THOREXPLOSIVEMODE = 2364,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;        MORPH_THORHIGHIMPACTMODE = 2362,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;        MORPH_UNSIEGE = 390,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;        MORPH_UPROOT = 3681,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;        MORPH_VIKINGASSAULTMODE = 403,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;        MORPH_VIKINGFIGHTERMODE = 405,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;        MORPH_WARPGATE = 1518,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;        MORPH_WARPPRISMPHASINGMODE = 1528,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;        MORPH_WARPPRISMTRANSPORTMODE = 1530,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;        MOVE = 16,    <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;        PATROL = 17,    <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;        RALLY_BUILDING = 195,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;        RALLY_COMMANDCENTER = 203,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;        RALLY_HATCHERY_UNITS = 212,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;        RALLY_HATCHERY_WORKERS = 211,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;        RALLY_MORPHING_UNIT = 199,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;        RALLY_NEXUS = 207,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;        RALLY_UNITS = 3673,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;        RALLY_WORKERS = 3690,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;        RESEARCH_ADEPTRESONATINGGLAIVES = 1594,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;        RESEARCH_ADVANCEDBALLISTICS = 805,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;        RESEARCH_BANSHEECLOAKINGFIELD = 790,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;        RESEARCH_BANSHEEHYPERFLIGHTROTORS = 799,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;        RESEARCH_BATTLECRUISERWEAPONREFIT = 1532,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;        RESEARCH_BLINK = 1593,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;        RESEARCH_BURROW = 1225,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;        RESEARCH_CENTRIFUGALHOOKS = 1482,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;        RESEARCH_CHARGE = 1592,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;        RESEARCH_CHITINOUSPLATING = 265,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;        RESEARCH_COMBATSHIELD = 731,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;        RESEARCH_CONCUSSIVESHELLS = 732,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;        RESEARCH_DRILLINGCLAWS = 764,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;        RESEARCH_EXTENDEDTHERMALLANCE = 1097,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;        RESEARCH_GLIALREGENERATION = 216,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;        RESEARCH_GRAVITICBOOSTER = 1093,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;        RESEARCH_GRAVITICDRIVE = 1094,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;        RESEARCH_GROOVEDSPINES = 1282,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;        RESEARCH_HIGHCAPACITYFUELTANKS = 804,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;        RESEARCH_HISECAUTOTRACKING = 650,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;        RESEARCH_INFERNALPREIGNITER = 761,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;        RESEARCH_INTERCEPTORGRAVITONCATAPULT = 44,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;        RESEARCH_MAGFIELDLAUNCHERS = 766,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;        RESEARCH_MUSCULARAUGMENTS = 1283,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;        RESEARCH_NEOSTEELFRAME = 655,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;        RESEARCH_NEURALPARASITE = 1455,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;        RESEARCH_PATHOGENGLANDS = 1454,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;        RESEARCH_PERSONALCLOAKING = 820,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;        RESEARCH_PHOENIXANIONPULSECRYSTALS = 46,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;        RESEARCH_PNEUMATIZEDCARAPACE = 1223,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;        RESEARCH_PROTOSSAIRARMOR = 3692,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;        RESEARCH_PROTOSSAIRARMORLEVEL1 = 1565,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;        RESEARCH_PROTOSSAIRARMORLEVEL2 = 1566,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;        RESEARCH_PROTOSSAIRARMORLEVEL3 = 1567,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;        RESEARCH_PROTOSSAIRWEAPONS = 3693,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;        RESEARCH_PROTOSSAIRWEAPONSLEVEL1 = 1562,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;        RESEARCH_PROTOSSAIRWEAPONSLEVEL2 = 1563,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;        RESEARCH_PROTOSSAIRWEAPONSLEVEL3 = 1564,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;        RESEARCH_PROTOSSGROUNDARMOR = 3694,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;        RESEARCH_PROTOSSGROUNDARMORLEVEL1 = 1065,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;        RESEARCH_PROTOSSGROUNDARMORLEVEL2 = 1066,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;        RESEARCH_PROTOSSGROUNDARMORLEVEL3 = 1067,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;        RESEARCH_PROTOSSGROUNDWEAPONS = 3695,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;        RESEARCH_PROTOSSGROUNDWEAPONSLEVEL1 = 1062,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;        RESEARCH_PROTOSSGROUNDWEAPONSLEVEL2 = 1063,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;        RESEARCH_PROTOSSGROUNDWEAPONSLEVEL3 = 1064,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        RESEARCH_PROTOSSSHIELDS = 3696,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;        RESEARCH_PROTOSSSHIELDSLEVEL1 = 1068,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;        RESEARCH_PROTOSSSHIELDSLEVEL2 = 1069,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;        RESEARCH_PROTOSSSHIELDSLEVEL3 = 1070,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;        RESEARCH_PSISTORM = 1126,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;        RESEARCH_RAVENCORVIDREACTOR = 793,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;        RESEARCH_RAVENRECALIBRATEDEXPLOSIVES = 803,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;        RESEARCH_SHADOWSTRIKE = 2720,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;        RESEARCH_STIMPACK = 730,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;        RESEARCH_TERRANINFANTRYARMOR = 3697,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;        RESEARCH_TERRANINFANTRYARMORLEVEL1 = 656,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;        RESEARCH_TERRANINFANTRYARMORLEVEL2 = 657,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;        RESEARCH_TERRANINFANTRYARMORLEVEL3 = 658,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;        RESEARCH_TERRANINFANTRYWEAPONS = 3698,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;        RESEARCH_TERRANINFANTRYWEAPONSLEVEL1 = 652,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;        RESEARCH_TERRANINFANTRYWEAPONSLEVEL2 = 653,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;        RESEARCH_TERRANINFANTRYWEAPONSLEVEL3 = 654,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;        RESEARCH_TERRANSHIPWEAPONS = 3699,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;        RESEARCH_TERRANSHIPWEAPONSLEVEL1 = 861,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;        RESEARCH_TERRANSHIPWEAPONSLEVEL2 = 862,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;        RESEARCH_TERRANSHIPWEAPONSLEVEL3 = 863,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;        RESEARCH_TERRANSTRUCTUREARMORUPGRADE = 651,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;        RESEARCH_TERRANVEHICLEANDSHIPPLATING = 3700,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;        RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL1 = 864,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;        RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL2 = 865,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;        RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL3 = 866,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;        RESEARCH_TERRANVEHICLEWEAPONS = 3701,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;        RESEARCH_TERRANVEHICLEWEAPONSLEVEL1 = 855,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;        RESEARCH_TERRANVEHICLEWEAPONSLEVEL2 = 856,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;        RESEARCH_TERRANVEHICLEWEAPONSLEVEL3 = 857,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;        RESEARCH_TUNNELINGCLAWS = 217,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;        RESEARCH_WARPGATE = 1568,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;        RESEARCH_ZERGFLYERARMOR = 3702,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;        RESEARCH_ZERGFLYERARMORLEVEL1 = 1315,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;        RESEARCH_ZERGFLYERARMORLEVEL2 = 1316,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;        RESEARCH_ZERGFLYERARMORLEVEL3 = 1317,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;        RESEARCH_ZERGFLYERATTACK = 3703,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;        RESEARCH_ZERGFLYERATTACKLEVEL1 = 1312,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;        RESEARCH_ZERGFLYERATTACKLEVEL2 = 1313,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;        RESEARCH_ZERGFLYERATTACKLEVEL3 = 1314,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;        RESEARCH_ZERGGROUNDARMOR = 3704,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;        RESEARCH_ZERGGROUNDARMORLEVEL1 = 1189,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;        RESEARCH_ZERGGROUNDARMORLEVEL2 = 1190,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;        RESEARCH_ZERGGROUNDARMORLEVEL3 = 1191,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;        RESEARCH_ZERGLINGADRENALGLANDS = 1252,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;        RESEARCH_ZERGLINGMETABOLICBOOST = 1253,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;        RESEARCH_ZERGMELEEWEAPONS = 3705,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;        RESEARCH_ZERGMELEEWEAPONSLEVEL1 = 1186,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;        RESEARCH_ZERGMELEEWEAPONSLEVEL2 = 1187,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;        RESEARCH_ZERGMELEEWEAPONSLEVEL3 = 1188,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;        RESEARCH_ZERGMISSILEWEAPONS = 3706,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;        RESEARCH_ZERGMISSILEWEAPONSLEVEL1 = 1192,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;        RESEARCH_ZERGMISSILEWEAPONSLEVEL2 = 1193,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;        RESEARCH_ZERGMISSILEWEAPONSLEVEL3 = 1194,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;        SCAN_MOVE = 19,    <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;        STOP = 3665,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;        STOP_BUILDING = 2057,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;        STOP_CHEER = 6,     <span class="comment">// Target: None.</span></div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;        STOP_DANCE = 7,     <span class="comment">// Target: None.</span></div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;        STOP_REDIRECT = 1691,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;        STOP_STOP = 4,     <span class="comment">// Target: None.</span></div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;        TRAINWARP_ADEPT = 1419,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;        TRAINWARP_DARKTEMPLAR = 1417,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;        TRAINWARP_HIGHTEMPLAR = 1416,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;        TRAINWARP_SENTRY = 1418,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;        TRAINWARP_STALKER = 1414,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;        TRAINWARP_ZEALOT = 1413,  <span class="comment">// Target: Point.</span></div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;        TRAIN_ADEPT = 922,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;        TRAIN_BANELING = 80,    <span class="comment">// Target: None.</span></div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;        TRAIN_BANSHEE = 621,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;        TRAIN_BATTLECRUISER = 623,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;        TRAIN_CARRIER = 948,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;        TRAIN_COLOSSUS = 978,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;        TRAIN_CORRUPTOR = 1353,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;        TRAIN_CYCLONE = 597,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;        TRAIN_DARKTEMPLAR = 920,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;        TRAIN_DISRUPTOR = 994,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;        TRAIN_DRONE = 1342,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;        TRAIN_GHOST = 562,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;        TRAIN_HELLBAT = 596,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;        TRAIN_HELLION = 595,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;        TRAIN_HIGHTEMPLAR = 919,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;        TRAIN_HYDRALISK = 1345,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;        TRAIN_IMMORTAL = 979,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;        TRAIN_INFESTOR = 1352,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;        TRAIN_LIBERATOR = 626,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;        TRAIN_MARAUDER = 563,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;        TRAIN_MARINE = 560,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;        TRAIN_MEDIVAC = 620,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;        TRAIN_MOTHERSHIPCORE = 1853,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;        TRAIN_MUTALISK = 1346,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;        TRAIN_OBSERVER = 977,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;        TRAIN_ORACLE = 954,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;        TRAIN_OVERLORD = 1344,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;        TRAIN_PHOENIX = 946,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;        TRAIN_PROBE = 1006,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;        TRAIN_QUEEN = 1632,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;        TRAIN_RAVEN = 622,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;        TRAIN_REAPER = 561,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;        TRAIN_ROACH = 1351,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;        TRAIN_SCV = 524,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;        TRAIN_SENTRY = 921,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;        TRAIN_SIEGETANK = 591,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;        TRAIN_STALKER = 917,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;        TRAIN_SWARMHOST = 1356,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;        TRAIN_TEMPEST = 955,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;        TRAIN_THOR = 594,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;        TRAIN_ULTRALISK = 1348,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;        TRAIN_VIKINGFIGHTER = 624,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;        TRAIN_VIPER = 1354,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;        TRAIN_VOIDRAY = 950,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;        TRAIN_WARPPRISM = 976,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;        TRAIN_WIDOWMINE = 614,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;        TRAIN_ZEALOT = 916,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;        TRAIN_ZERGLING = 1343,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;        UNLOADALL = 3664,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;        UNLOADALLAT = 3669,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;        UNLOADALLAT_MEDIVAC = 396,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;        UNLOADALLAT_OVERLORD = 1408,  <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;        UNLOADALLAT_WARPPRISM = 913,   <span class="comment">// Target: Unit, Point.</span></div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;        UNLOADALL_BUNKER = 408,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;        UNLOADALL_COMMANDCENTER = 413,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;        UNLOADALL_NYDASNETWORK = 1438,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;        UNLOADALL_NYDUSWORM = 2371,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;        UNLOADUNIT_BUNKER = 410,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;        UNLOADUNIT_COMMANDCENTER = 415,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;        UNLOADUNIT_MEDIVAC = 397,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;        UNLOADUNIT_NYDASNETWORK = 1440,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;        UNLOADUNIT_OVERLORD = 1409,  <span class="comment">// Target: None.</span></div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;        UNLOADUNIT_WARPPRISM = 914,   <span class="comment">// Target: None.</span></div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;    };</div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;    <span class="keyword">enum class</span> UPGRADE_ID {</div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;        INVALID = 0,</div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;        CARRIERLAUNCHSPEEDUPGRADE = 1,</div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;        GLIALRECONSTITUTION = 2,</div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;        TUNNELINGCLAWS = 3,</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;        CHITINOUSPLATING = 4,</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;        HISECAUTOTRACKING = 5,</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;        TERRANBUILDINGARMOR = 6,</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;        TERRANINFANTRYWEAPONSLEVEL1 = 7,</div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;        TERRANINFANTRYWEAPONSLEVEL2 = 8,</div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;        TERRANINFANTRYWEAPONSLEVEL3 = 9,</div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;        NEOSTEELFRAME = 10,</div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;        TERRANINFANTRYARMORSLEVEL1 = 11,</div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;        TERRANINFANTRYARMORSLEVEL2 = 12,</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;        TERRANINFANTRYARMORSLEVEL3 = 13,</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;        STIMPACK = 15,</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;        SHIELDWALL = 16,</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;        PUNISHERGRENADES = 17,</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;        HIGHCAPACITYBARRELS = 19,</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;        BANSHEECLOAK = 20,</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;        RAVENCORVIDREACTOR = 22,</div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;        PERSONALCLOAKING = 25,</div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;        TERRANVEHICLEWEAPONSLEVEL1 = 30,</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;        TERRANVEHICLEWEAPONSLEVEL2 = 31,</div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;        TERRANVEHICLEWEAPONSLEVEL3 = 32,</div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;        TERRANSHIPWEAPONSLEVEL1 = 36,</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;        TERRANSHIPWEAPONSLEVEL2 = 37,</div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;        TERRANSHIPWEAPONSLEVEL3 = 38,</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;        PROTOSSGROUNDWEAPONSLEVEL1 = 39,</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;        PROTOSSGROUNDWEAPONSLEVEL2 = 40,</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;        PROTOSSGROUNDWEAPONSLEVEL3 = 41,</div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;        PROTOSSGROUNDARMORSLEVEL1 = 42,</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;        PROTOSSGROUNDARMORSLEVEL2 = 43,</div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;        PROTOSSGROUNDARMORSLEVEL3 = 44,</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;        PROTOSSSHIELDSLEVEL1 = 45,</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;        PROTOSSSHIELDSLEVEL2 = 46,</div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;        PROTOSSSHIELDSLEVEL3 = 47,</div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;        OBSERVERGRAVITICBOOSTER = 48,</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;        GRAVITICDRIVE = 49,</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;        EXTENDEDTHERMALLANCE = 50,</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;        PSISTORMTECH = 52,</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;        ZERGMELEEWEAPONSLEVEL1 = 53,</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;        ZERGMELEEWEAPONSLEVEL2 = 54,</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;        ZERGMELEEWEAPONSLEVEL3 = 55,</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;        ZERGGROUNDARMORSLEVEL1 = 56,</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;        ZERGGROUNDARMORSLEVEL2 = 57,</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;        ZERGGROUNDARMORSLEVEL3 = 58,</div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;        ZERGMISSILEWEAPONSLEVEL1 = 59,</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;        ZERGMISSILEWEAPONSLEVEL2 = 60,</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;        ZERGMISSILEWEAPONSLEVEL3 = 61,</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;        OVERLORDSPEED = 62,</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;        BURROW = 64,</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;        ZERGLINGATTACKSPEED = 65,</div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;        ZERGLINGMOVEMENTSPEED = 66,</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;        ZERGFLYERWEAPONSLEVEL1 = 68,</div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;        ZERGFLYERWEAPONSLEVEL2 = 69,</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;        ZERGFLYERWEAPONSLEVEL3 = 70,</div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;        ZERGFLYERARMORSLEVEL1 = 71,</div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;        ZERGFLYERARMORSLEVEL2 = 72,</div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;        ZERGFLYERARMORSLEVEL3 = 73,</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;        INFESTORENERGYUPGRADE = 74,</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;        CENTRIFICALHOOKS = 75,</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;        BATTLECRUISERENABLESPECIALIZATIONS = 76,</div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;        PROTOSSAIRWEAPONSLEVEL1 = 78,</div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;        PROTOSSAIRWEAPONSLEVEL2 = 79,</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;        PROTOSSAIRWEAPONSLEVEL3 = 80,</div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;        PROTOSSAIRARMORSLEVEL1 = 81,</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;        PROTOSSAIRARMORSLEVEL2 = 82,</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;        PROTOSSAIRARMORSLEVEL3 = 83,</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;        WARPGATERESEARCH = 84,</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;        CHARGE = 86,</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;        BLINKTECH = 87,</div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;        PHOENIXRANGEUPGRADE = 99,</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;        NEURALPARASITE = 101,</div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;        TERRANVEHICLEANDSHIPARMORSLEVEL1 = 116,</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;        TERRANVEHICLEANDSHIPARMORSLEVEL2 = 117,</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;        TERRANVEHICLEANDSHIPARMORSLEVEL3 = 118,</div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;        DRILLCLAWS = 122,</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;        ADEPTPIERCINGATTACK = 130,</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;        MAGFIELDLAUNCHERS = 133,</div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;        EVOLVEGROOVEDSPINES = 134,</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;        EVOLVEMUSCULARAUGMENTS = 135,</div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;        BANSHEESPEED = 136,</div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;        RAVENRECALIBRATEDEXPLOSIVES = 138,</div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;        MEDIVACINCREASESPEEDBOOST = 139,</div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;        LIBERATORAGRANGEUPGRADE = 140,</div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;        DARKTEMPLARBLINKUPGRADE = 141,</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;    };</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;</div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;    <span class="keyword">enum class</span> BUFF_ID {</div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;        INVALID = 0,</div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;        GRAVITONBEAM = 5,</div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;        GHOSTCLOAK = 6,</div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;        BANSHEECLOAK = 7,</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;        POWERUSERWARPABLE = 8,</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;        QUEENSPAWNLARVATIMER = 11,</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;        GHOSTHOLDFIRE = 12,</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;        GHOSTHOLDFIREB = 13,</div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;        EMPDECLOAK = 16,</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;        FUNGALGROWTH = 17,</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;        GUARDIANSHIELD = 18,</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;        TIMEWARPPRODUCTION = 20,</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;        NEURALPARASITE = 22,</div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;        STIMPACKMARAUDER = 24,</div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;        SUPPLYDROP = 25,</div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;        STIMPACK = 27,</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;        PSISTORM = 28,</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;        CLOAKFIELDEFFECT = 29,</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;        CHARGING = 30,</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;        SLOW = 33,</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;        CONTAMINATED = 36,</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;        BLINDINGCLOUDSTRUCTURE = 38,</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;        ORACLEREVELATION = 49,</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;        VIPERCONSUMESTRUCTURE = 59,</div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;        BLINDINGCLOUD = 83,</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;        MEDIVACSPEEDBOOST = 89,</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;        PURIFY = 97,</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;        ORACLEWEAPON = 99,</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;        IMMORTALOVERLOAD = 102,</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;        LOCKON = 116,</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;        SEEKERMISSILE = 120,</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;        TEMPORALFIELD = 121,</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;        VOIDRAYSWARMDAMAGEBOOST = 122,</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;        ORACLESTASISTRAPTARGET = 129,</div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;        PARASITICBOMB = 132,</div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;        PARASITICBOMBUNITKU = 133,</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;        PARASITICBOMBSECONDARYUNITSEARCH = 134,</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;        LURKERHOLDFIREB = 137,</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;        CHANNELSNIPECOMBAT = 145,</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;        TEMPESTDISRUPTIONBLASTSTUNBEHAVIOR = 146,</div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;        CARRYMINERALFIELDMINERALS = 271,</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;        CARRYHIGHYIELDMINERALFIELDMINERALS = 272,</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;        CARRYHARVESTABLEVESPENEGEYSERGAS = 273,</div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;        CARRYHARVESTABLEVESPENEGEYSERGASPROTOSS = 274,</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;        CARRYHARVESTABLEVESPENEGEYSERGASZERG = 275,</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;    };</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;</div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="sc2__typeenums_8h.html#acf90eaf4c471f58c188c624c242607ce">UnitTypeToName</a>(UnitTypeID unit_type);</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="sc2__typeenums_8h.html#a8ab40a17c77733d2e3cc21d4fe8422e0">AbilityTypeToName</a>(AbilityID ability_type);</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="sc2__typeenums_8h.html#a2a3f57e797618e168ec008fad888186b">UpgradeIDToName</a>(UpgradeID upgrade_id);</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="sc2__typeenums_8h.html#a55eb257cce9dedb9035b0ca2fc16d9d2">BuffIDToName</a>(BuffID buff_id);</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;}</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;</div><div class="ttc" id="sc2__typeenums_8h_html_a8ab40a17c77733d2e3cc21d4fe8422e0"><div class="ttname"><a href="sc2__typeenums_8h.html#a8ab40a17c77733d2e3cc21d4fe8422e0">sc2::AbilityTypeToName</a></div><div class="ttdeci">const char * AbilityTypeToName(AbilityID ability_type)</div><div class="ttdoc">Converts a ABILITY_ID into a string of the same name. </div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action.h:9</div></div>
<div class="ttc" id="sc2__typeenums_8h_html_acf90eaf4c471f58c188c624c242607ce"><div class="ttname"><a href="sc2__typeenums_8h.html#acf90eaf4c471f58c188c624c242607ce">sc2::UnitTypeToName</a></div><div class="ttdeci">const char * UnitTypeToName(UnitTypeID unit_type)</div><div class="ttdoc">Converts a UNIT_TYPEID into a string of the same name. </div></div>
<div class="ttc" id="sc2__typeenums_8h_html_a2a3f57e797618e168ec008fad888186b"><div class="ttname"><a href="sc2__typeenums_8h.html#a2a3f57e797618e168ec008fad888186b">sc2::UpgradeIDToName</a></div><div class="ttdeci">const char * UpgradeIDToName(UpgradeID upgrade_id)</div><div class="ttdoc">Converts a UPGRADE_ID into a string of the same name. </div></div>
<div class="ttc" id="sc2__typeenums_8h_html_a55eb257cce9dedb9035b0ca2fc16d9d2"><div class="ttname"><a href="sc2__typeenums_8h.html#a55eb257cce9dedb9035b0ca2fc16d9d2">sc2::BuffIDToName</a></div><div class="ttdeci">const char * BuffIDToName(BuffID buff_id)</div><div class="ttdoc">Converts a BUFF_ID into a string of the same name. </div></div>
<div class="ttc" id="sc2__types_8h_html"><div class="ttname"><a href="sc2__types_8h.html">sc2_types.h</a></div><div class="ttdoc">Common types used by this API. </div></div>
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